ChartDirector 6.0 (C++ Edition)

Start Angle and Direction


  

This example demonstrates different sector layout angles and directions.

By default, ChartDirector positions sectors starting from the upward pointing position, and in clockwise direction.

The start angle and layout direction can be changed using PieChart.setStartAngle.

One common application for PieChart.setStartAngle is to facilitate layout of pie charts containing many small sectors. Please refer to Side Label Layout for an example.

Source Code Listing

[The following code is available in "cppdemo/anglepie". A MFC version of the code is available in "mfcdemo/mfcdemo" (Windows edition only). A QT version of the code is available in "qtdemo/qtdemo".]
#include "chartdir.h"

void createChart(int chartIndex, const char *filename)
{
    // The data for the pie chart
    double data[] = {25, 18, 15, 12, 8, 30, 35};

    // The labels for the pie chart
    const char *labels[] = {"Labor", "Licenses", "Taxes", "Legal", "Insurance", "Facilities",
        "Production"};

    // Create a PieChart object of size 280 x 240 pixels
    PieChart *c = new PieChart(280, 240);

    // Set the center of the pie at (140, 130) and the radius to 80 pixels
    c->setPieSize(140, 130, 80);

    // Add a title to the pie to show the start angle and direction
    if (chartIndex == 0) {
        c->addTitle("Start Angle = 0 degrees\nDirection = Clockwise");
    } else {
        c->addTitle("Start Angle = 90 degrees\nDirection = AntiClockwise");
        c->setStartAngle(90, false);
    }

    // Draw the pie in 3D
    c->set3D();

    // Set the pie data and the pie labels
    c->setData(DoubleArray(data, (int)(sizeof(data) / sizeof(data[0]))), StringArray(labels, (int)(
        sizeof(labels) / sizeof(labels[0]))));

    // Explode the 1st sector (index = 0)
    c->setExplode(0);

    // Output the chart
    c->makeChart(filename);

    //free up resources
    delete c;
}

int main(int argc, char *argv[])
{
    createChart(0, "anglepie0.png");
    createChart(1, "anglepie1.png");
    return 0;
}